NPCs of Twin Skies

NPC is an aberration for Non-Player Character. You can interact with them, but will never be able to select them as your main character. Since they are controlled by the computer--they may be your friend one moment, but offend them and you may find yourself in a Gator Man's stew!
Amadrin
He used to own one of the ranches in the area. Now most of his ranch is digesting in a grub belly somewhere. He's trying to get his family ready to move to Petiole. (Located in the Munching Grounds.)
Captain McNulty
The captain of the Shoal guard is used to handling tough situations, but now he's handling one of the toughest: listening to a bunch of whiny townsfolk. He hears their complaints and organises the guards accordingly. He's not averse to outsourcing the work to adventurers either. (Located on the Soldier page.)
Cora Brooker
Witches deal with strange energies and obscure rituals that often confound the uninitiated. Cora Brooker was attempting to deal with such diabolical magicks in order to undo the curse on Four Farms, when she caught the attention of the local police. Now, she wishes she had a spell that would get her out of that cage! (Located on the Witch page.)
Begonia Dragora
Begonia's had a rough life. First, her family's estate was overrun with a mysterious blight. And now her dad's gone completely 'round the bend and has been discovered dabbling in the darker counterpart to floramancy known as bracken magic. But aside from her bumpy family life, she's a sweet girl with a real stubborn streak. (Located on the Floramancer page.)
Brother Filbert
This psionic monk of Caprina Vale's monastery claims to have mastered the art of mental domination. Few believe him, but he knows just how to prove it: name guessing. He claims he can guess the name of any person who approaches him, and taking his success rate into account, the other monks are convinced that he is, in fact, guessing. (Located on the Psion page.)
Elena Brooker
This young lady could really do with a hand, she has washed approximately three hundred shirts today and has a pile the size of a haystack to do before sundown. (Located in the Four Farms.)
Erian
He's on a quest to go everywhere and see everything. It's somewhat difficult to pin down this wandering scout, but those who do meet him are in for some fascinating tales of thrilling adventures in far off lands.(Located in the Scout page.)
Falsimabraena the Tranquil
A placid, benign and seemingly-senile woodlouse Forest Spirit. He is thoughtful and mysterious, though it's often hard to follow his train of thought. (Located in the Munching Grounds.)
Faun
Faun are very peaceful creatures; down to earth and have a love for music and a passion for lore. Because they are such peaceful creatures they rarely resort combat; however this does not make them defenseless.

Each heard has a few accomplished archers and halberd fighters. It is also said the music they create have magical abilities; that can be used to their advantage.

Gator Men
Gator Men care about one thing really--the delicacy of food. They are not in the business of raising or growing their own food, they would rather hunt for it--or buy it.

They make amazing mercenaries, with the acception of two rules. One, You keep them well feed & Two you do not look good enough to... well--EAT!

Gator men live in marshes and wetlands. They prefer the murky waters to dry land, but some tribes have built small villages suspended on stilts so that they can cook their meals on dry land while still being close enough to the water to go for a quick post-meal dip, and possibly scare up some more food for their next meal.

Hadgar
"The Fishmonger" to those in the know, Hadgar is one of the few people in Shoal who still deal in fish. There's a lot of money to be made, so long as you can avoid flying sparkfish attacks! (Located in the Shoal.)
Horace Rolfe
He's the owner of the Orchard farms, and he's determined to do something about those rat men scrumpers that have turned up all over his property. (Located in the Four Farms.)
Jonah Briggs
A former fisherman himself, Captain Briggs offers his service to anyone looking to fish in Shoal. He really should think about retiring. (Located in the Shoal.)
Kemsen
He's a floramancer who's been coming out to this edge of the branch for years to gather rare plants that grow in the flower fields. (Located in the Munching Grounds.)
Leodrim
This old crafter is traveling with the Petiole guard and he knows a thing or two about making great weapons. If you bring him the right wood, he can make it harder than steel, and twice as light! (Located in the Munching Grounds.)
Mima
A vendor of all things Beastmaster, operating out of Petiole. Her mellow, laid-back attitude stands in sharp contrast to the other, rowdier Beastmasters around town. (Located on the Beastmaster page.)
Mistress Enstena
She is a master of her class that is dedicated to teaching the next generation of psions. Situated in Shoal, she is everything a member of her sect should be; calm, patient and meditative. She rarely talks aloud, instead preferring to let her thoughts speak for her. (Located on the Psion page.)
Nolan Fletcher
When the meteors came down, a town in the Wandering Plains was destroyed by an earthquake. The people who perished in that disaster still linger at the site of the ruins, trapped as ghosts. Nolan is a young and talented priest who's determined to free these spirits and let them know rest. (Located on the Priest page.)
Phoebe Clark
This enterprising young lady has set up an apple-picking service in the Orchards. Join up with her and become an 'Appleteer'. (Located in the Four Farms.)
Samara Typha
She's the leader of Petiole Village, which is a small, but thriving, canopy elf settlement. On top of being a wise and trusted leader, she's one of the best floramancers alive. Younger elven students of the magic arts often flock to her home, looking for tips and lessons. (Located on the Floramancer page.)
Sister Dannia
The highest ranking member of 'The Ones That Got Away.' She insists that despite the drastic changes that have occurred as a result of Calagat'cha's appearance, he's really not such a bad fish. (Located in the Shoal.)
The Swordmistress
Metallic weapons tend to do very poorly in the Rustwood, but leave it to the corsairs to find a viable alternative. The Swordmistress earned her name by letting her wooden blades do the talking. She may even be tempted to part with one or two... for a price. (Located on the Corsair page.)
Thomas Vernor
Who cares if all the milk's gone sour and the apples have turned bad? There's always a profit to be made off of unsuspecting - ...err, I mean, HUNGRY customers! (Located in the Four Farms.)
Vanthie Briggs
The mayor's daughter, and a talented witch to boot. She does everything in her power to keep the sparkfish at bay. (Located in the Shoal.)
Zamza
The head Beastmaster and trainer in Petiole. His exploits are the stuff of legends. Now, though, he prefers to spend his time helping young Beastmasters learn to channel their rage and refine their technique. (Located on the Beastmaster page.)